
These were good games, and they still are, but this Definitive Edition is not how you want to experience or remember them. You can find moments of enjoyment, but they’re difficult to sustain and appreciate when the entire package is such a poorly remastered and optimised mess. There’s just something about listening to a Bryan Adams song at just the right time as you’re cruising through the neon-lit streets of Vice City. These games have the best curated soundtracks, and some of the most entertaining radio banter, and more than anything else, it’s these moments that will make you smile.

The driving at least remains enjoyable, especially when you’re able to listen to the radio stations. Honestly, that is a stretch, because the combat and shooting feel far worse than they ever did before, especially when the targeting system completely restricts your movement. The other hyped-up improvement was how these games were going to feature improved combat based on Grand Theft Auto V. These issues are most pronounced in San Andreas, but you will inevitably also run into them in GTA III and Vice City as well. You can expect to fall right through the map as you’re driving, and you can expect to restart your game following a glitch lock up. The worst part is, these games will crash a lot, and there are bugs a plenty. Even clearing your console cache or loading the game off the internal memory rather than an external drive makes no difference. It doesn’t matter which Xbox console you play it on, as it’s still going to have performance issues and it’s absolutely no fault of the console. The textures are bare minimum touch ups, the revised character models are hit or miss (mostly miss honestly), there are ugly weather and particle effects, and the most inexcusable of all, is the unstable and low framerate. To be fair, the remastering work is a lot better in GTA III and Vice City, especially when compared to the sheer laziness of the work done on San Andreas, but that isn’t really saying much. Chances are, if you were even a little bit interested in the idea of this collection, it was for San Andreas, rather it was to have modernized versions of Grand Theft Auto III and Vice City on console. San Andreas was always a polarising game, a bloated experience which although capable of providing entertaining gameplay and a cool storyline to follow, bogged players down with too many nonsensical activities such as feeding the main character. But at the same time Game Pass subscribers have a risk-free avenue just to see the mess for themselves firsthand, without having to fork out the ridiculous asking price for this collection. It’s almost like they gave up and did the absolute bare minimum just to get the game out of the door. Of all the games, the third and biggest game of the trilogy received perhaps the shortest end of the stick when it comes to the remastering effort. While the Definitive Edition essentially has three separate games which cannot be purchased separately, Xbox Game Pass subscribers have a bit of a try before you buy option, as the new edition of San Andreas was added to the Game Pass catalogue at launch. This even includes the Xbox 360 version of Grand Theft Auto: San Andreas, which was part of the backwards compatibility line-up.
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It's also not yet clear whether you'll have the option to download the games separately.Another name that could work is the “no choice edition”, because unless you’ve already had them as part of your digital library in some shape or form, virtually all other digital variations of these classic games have been delisted and removed.


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These are fairly low requirements, so your biggest issue is probably going to be finding the 45GB of free space. While at least one undocumented change has been spotted, the removal of the Confederate flag from Phil Cassidy's t-shirt, Rockstar is keen to maintain each of the games' distinct aesthetic. There are new Social Club accomplishments for members too, and you can immediately restart failed missions instead of having to return to the starting NPC. Improvements have also been made to targeting and lock-on aiming, weapon and radio station selection wheels, and an updated mini-map with enhanced navigation will allow you to set waypoints to destinations. Updated controls: It's not just about how the games look, either. Increased draw distances will also help to provide a new level of depth and clarity throughout the world. Upgraded character and vehicle models will look much cleaner, and new higher resolution textures across buildings, weapons, roads, and interiors should give Liberty City, Vice City, and San Andreas a more modern feel. Enhanced visuals: As well as a resolution upgrade, you can expect to see a rebuilt lighting system with improved shadows, weather, and reflections.
